Wall of Douchebaggery

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Arkannine
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 5:30 pm

Let's talk about thieves. Specifically, breaking into houses.
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 5:35 pm

About the starting quest;
You should steal that guys diary before Methadel does, there is a big chance her speed is bigger then yours so you might not be able to catch up...
You can stall her for some frames by talking to her, exiting, run a bit, talking to her again, this way you can stay ahead of her...
Tough when you do this, she'll boots forwards with tremendous speed and she'll be at his house before you...
Once inside, Methadel goes in crouch, this is where you surpass her and pickpocket the diary before you, since she is slower...

Breaking into houses is easy when you have an invisibility spell or 100% chameleon... But you could go at night... Having the skeleton key helps a lot...
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 5:47 pm

1. I am n the thieves guild already. I am actually the Gray Fox in both saves I have.
2. I don't like 100% chameleon, it breaks the fun of the game...
3. I have the skeleton key. I totally suck at the lockpick minigame.

And I meant what do you take, etc.
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 5:52 pm

1. You can commit a crime as the gray fox, and when a guard attacks you, put the mask off, then he'll leave you alone...
2. Agree
3. Auto-attempt and duping lockpicks :D

I usually take high valued books, light stuff, no silver, paint brushes just for fun, a feather spell...
Be careful with the feather spell, there is a major glitch with it...

Copied from UESPWiki;
On your screen, Feather appears to increase your maximum encumbrance (e.g., when you cast a 100 point Feather spell, your inventory changes from saying that your encumbrance is 250/225 pounds to saying 250/325 pounds, in other words that you are carrying 250 pounds of an allowed 325). However, behind the scenes, the game actually implements Feather by reducing the weight of the items that you are carrying (so in fact your encumbrance becomes 150/225). Although the difference is often semantic, at other times it leads to a glitch: the magnitudes of active Feather spells, potions, or enchanted items are less than expected, possibly even zero.

A typical scenario is that you are trying to bolster up your encumbrance to carry a dungeon's worth of loot, and start casting spells before picking up all of the loot — then realize that your maximum encumbrance is smaller than expected and you can't pick up the loot. If you look in the Active Effects page, all the spells will be listed under Feather, but the magnitude next to many of them will be zero. What has happened is that internally the game has reduced the weight of the items you are currently carrying to zero; casting further spells can not reduce the weight past zero. The same happens for potions or enchanted items. In all cases, the magnitude shown on the Active Effects page is less than it should be and remains fixed at that low magnitude even if you subsequently pick up more loot. For enchanted items, the effective magnitude is set when you equip the item; to reset Feather magnitudes from enchantments, simply unequip and re-equip the item.

Some implications of this are:

* If you want to carry a lot of loot, you must first pick it all up, become over-encumbered, and then add your Feather effects (cast spells, drink potions, or equip enchanted items).
* It is impossible, even in the Construction Set, to add permanent Feather effects to characters using abilities. Regardless of the effect's specified magnitude, in game its magnitude always ends up being zero, presumably since the abilities are resolved before encumbrance.
* Feather effects increase your character's movement rate (see notes above).

This bug does not apply to Fortify Strength effects, which do genuinely increase your character's maximum encumbrance.


So it's better to have a fortify strength spell instead... :)
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Re: Wall of Douchebaggery

Post by keja » Mon Aug 17, 2009 6:27 pm

Yeah...
I am the son and heir
Of nothing in particular

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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 6:29 pm

I see you play Oblivion too... :)
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Re: Wall of Douchebaggery

Post by ThingerDudes » Mon Aug 17, 2009 6:30 pm

*doesn't play oblivion*
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 6:32 pm

Then you shouldn't talk about it...
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Re: Wall of Douchebaggery

Post by ThingerDudes » Mon Aug 17, 2009 6:33 pm

CX gamer wrote:tit...
dirty boy...
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 6:33 pm

Whoops... :oops: Sorry...
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 7:31 pm

CX gamer wrote:1. You can commit a crime as the gray fox, and when a guard attacks you, put the mask off, then he'll leave you alone...
2. Agree
3. Auto-attempt and duping lockpicks :D

I usually take high valued books, light stuff, no silver, paint brushes just for fun, a feather spell...
Be careful with the feather spell, there is a major glitch with it...

Copied from UESPWiki;
On your screen, Feather appears to increase your maximum encumbrance (e.g., when you cast a 100 point Feather spell, your inventory changes from saying that your encumbrance is 250/225 pounds to saying 250/325 pounds, in other words that you are carrying 250 pounds of an allowed 325). However, behind the scenes, the game actually implements Feather by reducing the weight of the items that you are carrying (so in fact your encumbrance becomes 150/225). Although the difference is often semantic, at other times it leads to a glitch: the magnitudes of active Feather spells, potions, or enchanted items are less than expected, possibly even zero.

A typical scenario is that you are trying to bolster up your encumbrance to carry a dungeon's worth of loot, and start casting spells before picking up all of the loot — then realize that your maximum encumbrance is smaller than expected and you can't pick up the loot. If you look in the Active Effects page, all the spells will be listed under Feather, but the magnitude next to many of them will be zero. What has happened is that internally the game has reduced the weight of the items you are currently carrying to zero; casting further spells can not reduce the weight past zero. The same happens for potions or enchanted items. In all cases, the magnitude shown on the Active Effects page is less than it should be and remains fixed at that low magnitude even if you subsequently pick up more loot. For enchanted items, the effective magnitude is set when you equip the item; to reset Feather magnitudes from enchantments, simply unequip and re-equip the item.

Some implications of this are:

* If you want to carry a lot of loot, you must first pick it all up, become over-encumbered, and then add your Feather effects (cast spells, drink potions, or equip enchanted items).
* It is impossible, even in the Construction Set, to add permanent Feather effects to characters using abilities. Regardless of the effect's specified magnitude, in game its magnitude always ends up being zero, presumably since the abilities are resolved before encumbrance.
* Feather effects increase your character's movement rate (see notes above).

This bug does not apply to Fortify Strength effects, which do genuinely increase your character's maximum encumbrance.


So it's better to have a fortify strength spell instead... :)
The PS3 GOTY edition fixes that bug... But also duping and the paint brushes :cry: I totally wish I could exploit the paint brushes ones... Sounds like great fun... Well, at least on when I tried it... Do you need to do anything else to it?
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 7:55 pm

:lol: :roll:... You could try to use your great sould gems or welkynd stones to enchant pieces of clothing 20% or 30% chameleon to get 100% chameleon...
Could ruin your game-experience tough... :?
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 8:06 pm

I know, and I even have a 100% chameleon set in my house (in Skingrad, the most expensive one 8) ), but I only use it for when I know I'm not gonna save... To attack ppl on the street with an enchanted dagger that kills 'em instantly... :lol:
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 8:12 pm

Have you heard of wabbajack?!...
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 8:15 pm

Yes. It is that daedric artifact that makes people and monsters attack each other, right? Yeah, I have it. But I don't use it. The Staff of Worms is awesome though.
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 8:18 pm

Agh!... Everything awesome is in the game of the year edition... :cry:

EDIT: I remember you could dupe with the staff of worms... Only zero-weight items tough...
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 8:23 pm

I think you get the Staff of Worms in the last mages guild quest... It revives dead people for a while... And how do you dupe with it? Maybe it works on GOTY! :)



(ontopic: Keja or a mod, add this into the wall of douchebaggery please._
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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 8:25 pm

I don't think so... :? I remember you got the archmages staff, but I don't think it was the staff of worms... :?

I don't see why...
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Re: Wall of Douchebaggery

Post by Arkannine » Mon Aug 17, 2009 8:28 pm

assdef wrote:I've seen a number of Cocks in my days.

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Re: Wall of Douchebaggery

Post by CX gamer » Mon Aug 17, 2009 8:31 pm

OMG!... Then I had it!... Why did I sell it?!... :cry:
Maybe Thoronir still has it...
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