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Posted: Wed Dec 24, 2008 2:47 pm
by CX gamer
Well you can use the arrows to manipulate the rotation...

However, when adding multiple platforms it gets a big buggy, and I've spotted my mistake, I will now try a different theory...

An engine is the thing that drives everything... Like the engine of a car would...

Posted: Wed Dec 24, 2008 5:50 pm
by atomtengeralattjaro
yeah, if somebody gives you a car engine, you can't actually drive it, so don't expect much from a game engine

Posted: Wed Dec 24, 2008 7:40 pm
by CX gamer
Well, the engine processes the input, wich is the level code in this case...
And handles everything before outputting it on screen...

If you turn, if you fall, if you stay on a platform, everything that's a little bit interactive is processed by the engine...

Posted: Wed Dec 24, 2008 9:31 pm
by Shai'tan
Can't wait :D

Posted: Thu Dec 25, 2008 2:09 am
by W/E
Make it playable NOW!

Posted: Thu Dec 25, 2008 3:13 pm
by CX gamer
So... You guys don't care about it being one or five fixels too much to the left orso?!... You guys don't care about it moving not intirely in sync with the rotating?!... You don't care about small glitches?!...
Because if you don't, I have a cheap bad engine made in less then an hour, tough with bugs and stuff... This is what you guys want?!...

Posted: Thu Dec 25, 2008 3:45 pm
by Shai'tan
Yes, just for something to do meanwhile, then you make the patches...

Posted: Fri Dec 26, 2008 4:59 am
by W/E
Ok, but how long will it take 'till you have it like... DONE?!

Posted: Fri Dec 26, 2008 12:23 pm
by CX gamer
Well... I could take the previous versions engine, but don't complain it freezes when you rotate 45°...